Lots of climbing in the gamification news: An augmented reality climbing wall and an app to make you climb stairs instead of using the elevator. Also: How to get inspiration from a simple browser-based video game to become a better teacher. ; and how to motivate rehab or even make it fun. Finally, the thought of the week: “Gamification is not about fun, it’s about engagement”. Continue reading What’s up #12
In gamification news: the top 9 gamification elements of a top gamifier; the scientific foundation of another top gamifier’s framework; the gamification of a news item; a good reminder on how to succeed in gamified corporate learning; 5 gamified components for your app; and the question of the week: Why should young researchers push for gamification? Continue reading What’s up #11
It’s the huge fad of the past weeks. Even though it’s a game and not a gamification process, we can find in Pokemon Go many mechanics that “gamifiers” should take inspiration from! Continue reading Pokemon Go: A good model to follow in gamification
What are the latest topics in gamification? An infographic about education gamification ; the use of gameful design in learning ; why you get more done when you gamify your life ; a focus on fun and happiness at work ; 3 ways to recruit thanks to gamification ; and improving driving behaviour. Continue reading What’s up #10
Pokemon Go is THE game everyone is talking about. This app can be (and will be) used in fitness, education, marketing, among many other areas. But what is Pokemon Go? A gamified app? A game with augmented reality? An exergame? The answers in our press review of the week! Continue reading What’s up? Focus on PokemonGo!
Being wrong is a way to learn. Providing that you identify your mistake. And in many games, it makes the player reach the optimal gameplay or understand the goal. This kind of mechanics is very useful in gamification when the user has to learn something on his/her own. Continue reading For successful learning, nothing is better than failing
What are the latest hot topics in gamification? Four ways to transform e-learning through gamification. Five misconceptions about gamification design. The use of gamification in banking and in call centers. And a useful reminder about emplyee engagement: gamification is a tool, not the whole toolbox! Continue reading What’s up #9
This week in gamification news: 6 tips for short term gamification, 4 ways gamification helps cybersecurity, tech that makes learning addictive, wearables that help people recover after a stroke, and the question: has gamification gone too far? Continue reading What’s up #8
Learn gamification in a gamified way. Here is a project by Yu-Kai Chou, one of the most influential gamification specialists, via a crowdfunding campaign. The goal has been reached less than one day after the project was launched! Continue reading Octalysis Prime, the new project by Yu-Kai Chou
Gamification is a recent field that has been the target of much criticism from game designers. We must admit that there are more fails than success stories. But today most of what was held against it has been resolved. Continue reading Is Gamification Really ‘Bullshit’?