What if a productivity app could work for our own AND a greater good? Find out more about Forest – an app that helps us shut out digital noise for our own benefit and better concentration but which has also teamed up with a public charity to offer users a higher purpose and stronger motivation.
Continue reading A Productivity App for a Better You AND a Better World?
It’s the huge fad of the past weeks. Even though it’s a game and not a gamification process, we can find in Pokemon Go many mechanics that “gamifiers” should take inspiration from! Continue reading Pokemon Go: A good model to follow in gamification
What is Swarm Intelligence? Can humans swarm? Do we make smarter decisions and more correct predictions as a collective? And how these questions led to the development of a gamified platform which is at once a fun chat room and a potentially powerful think-tank – find out more about UNU, a project brought to us by researchers at Unanimous AI. Continue reading UNU: The Platform that Gamifies Human Swarm Intelligence
In our first Gamification Goes to Space article, we told you about NASA’s gamified portal Be A Martian, dedicated to popularizing scientific space exploration and the potential of the human-robotic partnership. We now take a look at two other projects that use Mars as an immersive context for gamified learning in two very different skill areas – argumentation and programming. Continue reading Play and Learn Argumentation and Programming on Mars
Being wrong is a way to learn. Providing that you identify your mistake. And in many games, it makes the player reach the optimal gameplay or understand the goal. This kind of mechanics is very useful in gamification when the user has to learn something on his/her own. Continue reading For successful learning, nothing is better than failing
If you’re planning a mini-break for the coming weekend, maybe you needn’t go to Lost Planet but can explore the Red Planet instead! We bring you a selection of Mars-themed serious games and activities for young and old, ranging from citizen science and crowdsourcing, math and programming, to the art of persuasive reasoning. And while you’re on Mars, don’t forget to send megamification.com a postcard 🙂 Continue reading Gamification Goes to Space: Play & Learn on Mars
As every parent knows, the playground all too often turns into a battleground and the sandbox is an arena for much anger and frustration besides the occasional peace and fun. How does your toddler learn to deal with these negative feelings? How can parents nurture children’s emotional intelligence? PeppyPals, an app that teaches empathy, may provide much needed help for an early start. Continue reading EdTech for Juniors: Prep Baby for Next Play Date with PeppyPals App!
According to the World Health Organisation, over 80% of city dwellers across the world breathe polluted air, making it the greatest environmental risk to health. Here’s how two original projects involving pigeons with backpacks and ‘wifi-dispensing’ birdhouses help raise awareness and engagement with the ultimate goal of improving air quality, public health and quality of life. Continue reading Creativity and Gamification Fight Urban Air Pollution: TreeWifi and Pigeon Air Patrol
Back in 2004, Steven Spielberg famously threw down the gauntlet on video games: “I think the real indicator [that games have become a storytelling art form] will be when somebody confesses that they cried at level 17.” Among this year’s Games for Change Festival award winners are two projects that certainly rise up to the challenge: That Dragon, Cancer and Life Is Strange. Continue reading Games That Make Us Cry: That Dragon, Cancer and Life Is Strange Awarded at 2016 Games for Change Festival
This week in gamification news: 6 tips for short term gamification, 4 ways gamification helps cybersecurity, tech that makes learning addictive, wearables that help people recover after a stroke, and the question: has gamification gone too far? Continue reading What’s up #8