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Learn Gamification with the Best – for Free!

Annie Velev - 17 January 2017

Innovative Digital Marketing: Gamified Banking Application Turns Health into Wealth

Three Lessons for Gamification from the Millennial-Driven Crowdfunding Revolution

Digital Games and Edutainment for Financial Literacy

The Millennial Mindset from a Gamification Perspective

Work from Home at Work: Office Design for Employee Engagement

Annie Velev - 18 May 2016
1

Social Message in a Bottle: 13 Examples of Creativity and Gamification...

Annie Velev - 10 May 2016
1

The Family Olympics

Annie Velev - 23 April 2016
1

Why Every Office Should Have Its Dundies

Annie Velev - 12 April 2016
1

The Case for Creative Recruitment

Bacchi Adrien - 8 April 2016
1

When Governments Become Game Masters, Part II

Annie Velev - 6 April 2016
3

When Governments Become Game Masters

Annie Velev - 31 March 2016
3

Gamification market could be worth $6 billion in 2019

Rémi Canali - 24 March 2016
0

A game to reduce crowding in San Francisco’s public transit system

Rémi Canali - 22 March 2016
0

From High Tech to Hilarious Tech: How Restaurant Gamification Keeps up...

Annie Velev - 18 March 2016
1
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Recent Posts

  • What’s Up in Gamification #27: Corporate eLearning
  • What’s Up #26: Gamification for Health Promotion
  • What’s up in Gamification #25: Marketing
  • Learn Gamification with the Best – for Free!
  • What’s Up #24: The Latest From Our Favorite Gamification Gurus

Recent Comments

  • Gamificatie: alleen als je genoeg punten hebt mag je in China op reis - De Lange Mars Plus on Sesame Credit opens the door to gamification abuse?
  • 10 excelentes cursos GRATUITOS para todo Explorador del Learning – Dare to Learn on Learn Gamification with the Best – for Free!
  • Gema on Engineering Cathartic Experiences with Game Mechanics: Brenda Romero
  • What’s Up #24: The Latest From Our Favorite Gamification Gurus | Megamification on Octalysis Prime, the new project by Yu-Kai Chou
  • What’s Up #24: The Latest From Our Favorite Gamification Gurus | Megamification on Character sheet: Yu-Kai Chou, the Great Motivator

ABOUT THIS SITE

This blog is a project created by a team passionate about games, Internet, marketing, and digital culture. It was essentially conceived as a think tank platform on the concept of gamification and its practical applications in all possible fields. We therefore aim at defining the concept of gamification, presenting case studies, best and worst practices, and topical analyses. We will try to keep you up-to-date with news and developments in the field via a regular press review. We will also present the literature on gamification and related topics. We hope you’ll enjoy reading the blog and look forward to your feedback!

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