As topics go, it hardly gets more serious than the holocaust, or slavery, or racism. And you’d think there could hardly be a list of subjects less suited to games, traditionally associated with fun and enjoyment. Meet award-winning game designer Brenda Romero, pioneer of serious board games tackling difficult and painful subjects and using game mechanics to capture and expose the systems underlying human-on-human conflict and violence. Continue reading Engineering Cathartic Experiences with Game Mechanics: Brenda Romero
Play to save yourself, that’s the idea of the game designer Jane McGonigal. After experimenting in her own life, she shared how to get better from a physical or emotional condition. Games, she argues, also give us a collective intelligence to solve problems that are threatening mankind. Continue reading Character sheet: Jane McGonigal, the Super-Optimist!
Games are good for us all. They are good for our children. They sharpen their minds and keep them motivated. Because all we want – and what makes gamification successful according to Gabe Zichermann – are the 3 F: feedback, friends and fun!
Did you ditch your New Year’s resolution just a few weeks into 2016? Are you struggling to make your website more appealing to your target audience?.. The key is motivation! If your product motivates your customers, they won’t give up on it. Easier said than done, right? The key is actually MOTIVATIONS! They are different for each person and vary from one situation to another. You just have to find the ones that are the best match at any given time.
Richard Bartle is the father of online role-playing games (RPG). A story that began with the creation of the MUD series. He was also the first to categorize the different types of MMO players, a theory that should be at the base of any reflection about gamification.