What if a productivity app could work for our own AND a greater good? Find out more about Forest – an app that helps us shut out digital noise for our own benefit and better concentration but which has also teamed up with a public charity to offer users a higher purpose and stronger motivation.
Continue reading A Productivity App for a Better You AND a Better World?
It’s the huge fad of the past weeks. Even though it’s a game and not a gamification process, we can find in Pokemon Go many mechanics that “gamifiers” should take inspiration from! Continue reading Pokemon Go: A good model to follow in gamification
What is Swarm Intelligence? Can humans swarm? Do we make smarter decisions and more correct predictions as a collective? And how these questions led to the development of a gamified platform which is at once a fun chat room and a potentially powerful think-tank – find out more about UNU, a project brought to us by researchers at Unanimous AI. Continue reading UNU: The Platform that Gamifies Human Swarm Intelligence
What are the latest topics in gamification? An infographic about education gamification ; the use of gameful design in learning ; why you get more done when you gamify your life ; a focus on fun and happiness at work ; 3 ways to recruit thanks to gamification ; and improving driving behaviour. Continue reading What’s up #10
In our first Gamification Goes to Space article, we told you about NASA’s gamified portal Be A Martian, dedicated to popularizing scientific space exploration and the potential of the human-robotic partnership. We now take a look at two other projects that use Mars as an immersive context for gamified learning in two very different skill areas – argumentation and programming. Continue reading Play and Learn Argumentation and Programming on Mars
Pokemon Go is THE game everyone is talking about. This app can be (and will be) used in fitness, education, marketing, among many other areas. But what is Pokemon Go? A gamified app? A game with augmented reality? An exergame? The answers in our press review of the week! Continue reading What’s up? Focus on PokemonGo!
Being wrong is a way to learn. Providing that you identify your mistake. And in many games, it makes the player reach the optimal gameplay or understand the goal. This kind of mechanics is very useful in gamification when the user has to learn something on his/her own. Continue reading For successful learning, nothing is better than failing
If you’re planning a mini-break for the coming weekend, maybe you needn’t go to Lost Planet but can explore the Red Planet instead! We bring you a selection of Mars-themed serious games and activities for young and old, ranging from citizen science and crowdsourcing, math and programming, to the art of persuasive reasoning. And while you’re on Mars, don’t forget to send megamification.com a postcard 🙂 Continue reading Gamification Goes to Space: Play & Learn on Mars
As every parent knows, the playground all too often turns into a battleground and the sandbox is an arena for much anger and frustration besides the occasional peace and fun. How does your toddler learn to deal with these negative feelings? How can parents nurture children’s emotional intelligence? PeppyPals, an app that teaches empathy, may provide much needed help for an early start. Continue reading EdTech for Juniors: Prep Baby for Next Play Date with PeppyPals App!
What are the latest hot topics in gamification? Four ways to transform e-learning through gamification. Five misconceptions about gamification design. The use of gamification in banking and in call centers. And a useful reminder about emplyee engagement: gamification is a tool, not the whole toolbox! Continue reading What’s up #9