Tell me how you behave in a dungeon and I’ll tell you who you are. I’ll tell you what you like. And also how you want to be rewarded.
We all belong to categories: man or woman, tall or short, blond or dark-haired… And when it comes to games, we also follow some patterns.
During a gamification process, knowing your target audience and how they behave will allow you to understand what they expect. Continue reading Why Player Types Matter in Gamification
Richard Bartle is the father of online role-playing games (RPG). A story that began with the creation of the MUD series. He was also the first to categorize the different types of MMO players, a theory that should be at the base of any reflection about gamification.