Fun is what’s on every game designer’s mind. All the time. And games being our big brothers and role models in most things, fun is a revered and all-powerful deity in gamification practice and theory, as well. But what is fun? And can you ‘design for fun’ or is it a byproduct of good design? Continue reading Gamification Design: What’s fun got to do with it?
Game mechanics exploiting our need for competition, achievement and rewards can be powerful tools for enforcing citizen obedience and conformity, just as well as citizen engagement and initiative (see our recent article about China’s proposed ‘social credit system’). Whether the opportunities outweigh the threats remains to be seen but the collection of best practices and beneficial uses of gamification keeps on growing, as you will see in our quick tour around the world! Continue reading When Governments Become Game Masters