Long considered “the ugly duckling of travel”, in 2015, the tours and activity industry represented a EUR 37 billion market in Europe alone, tripling the total market size of car rental and reaching almost half the total market for hotel reservations. How is gamification keeping up with this trend? Continue reading What’s up in Gamification #21 – Focus on Tourism
Fun is what’s on every game designer’s mind. All the time. And games being our big brothers and role models in most things, fun is a revered and all-powerful deity in gamification practice and theory, as well. But what is fun? And can you ‘design for fun’ or is it a byproduct of good design? Continue reading Gamification Design: What’s fun got to do with it?
As topics go, it hardly gets more serious than the holocaust, or slavery, or racism. And you’d think there could hardly be a list of subjects less suited to games, traditionally associated with fun and enjoyment. Meet award-winning game designer Brenda Romero, pioneer of serious board games tackling difficult and painful subjects and using game mechanics to capture and expose the systems underlying human-on-human conflict and violence. Continue reading Engineering Cathartic Experiences with Game Mechanics: Brenda Romero