TradeHero is hailed as one of the best startups to come out of Southeast Asia’s FinTech hub, Singapore. It is a mobile investment app that makes user knowledge and reputation the core of its gamification and monetization system under the motto ‘Trade Better, Together’.
. Continue reading How a Top Singapore FinTech Startup Gamifies Stock Trading
The current focus on customer-centric experiences has led to increased interest and stepping up of gamification efforts in the financial sector. This week’s picks include 5 overview articles and two award-winning apps, all in the field of banking and financial services gamification. Continue reading What’s up in gamification #14
A must for your calendar: 30 world-class experts reveal how to boost engagement and tap into the power of gamification in the Product Gamification Summit, Oct 6-15! Meanwhile, revisit some dos and don’ts with an infographic and two articles about essentials and common pitfalls in workplace gamification; meet two young women entrepreneurs in edu game development in our featured interviews with the founders of @67GamesSA and @ImmersedGames. The quote of the week comes to us from South Africa and Regina Kgatle: “If they can’t learn the way we teach, we teach the way they learn.” Continue reading What’s up in gamification #13
Fun is what’s on every game designer’s mind. All the time. And games being our big brothers and role models in most things, fun is a revered and all-powerful deity in gamification practice and theory, as well. But what is fun? And can you ‘design for fun’ or is it a byproduct of good design? Continue reading Gamification Design: What’s fun got to do with it?
Lots of climbing in the gamification news: An augmented reality climbing wall and an app to make you climb stairs instead of using the elevator. Also: How to get inspiration from a simple browser-based video game to become a better teacher. ; and how to motivate rehab or even make it fun. Finally, the thought of the week: “Gamification is not about fun, it’s about engagement”. Continue reading What’s up #12
As topics go, it hardly gets more serious than the holocaust, or slavery, or racism. And you’d think there could hardly be a list of subjects less suited to games, traditionally associated with fun and enjoyment. Meet award-winning game designer Brenda Romero, pioneer of serious board games tackling difficult and painful subjects and using game mechanics to capture and expose the systems underlying human-on-human conflict and violence. Continue reading Engineering Cathartic Experiences with Game Mechanics: Brenda Romero
How a social studies teacher made a fantasy come true – students engaging with current events and playing geopolitics as a fantasy sport! We take a look at the social learning game Fantasy Geopolitics.
Continue reading Gamified Geopolitics and the Fantasy Sports Model
In gamification news: the top 9 gamification elements of a top gamifier; the scientific foundation of another top gamifier’s framework; the gamification of a news item; a good reminder on how to succeed in gamified corporate learning; 5 gamified components for your app; and the question of the week: Why should young researchers push for gamification? Continue reading What’s up #11
What if a productivity app could work for our own AND a greater good? Find out more about Forest – an app that helps us shut out digital noise for our own benefit and better concentration but which has also teamed up with a public charity to offer users a higher purpose and stronger motivation.
Continue reading A Productivity App for a Better You AND a Better World?
It’s the huge fad of the past weeks. Even though it’s a game and not a gamification process, we can find in Pokemon Go many mechanics that “gamifiers” should take inspiration from! Continue reading Pokemon Go: A good model to follow in gamification