December has been a big – if not altogether positive – month for Pokémon GO in the media, with two major business partnerships launched in the US; a much awaited – and all the more disappointing – update; the official launch in India; publication of research findings pointing to overstated health benefits; and finally, the announcement by Google that it was the top most popular search term of 2016. Continue reading What’s Up in Gamification #23: Pokémon Go Go Go or Pokémon Gone?
This week in gamification news: create a narrative thread in your gamification design; use game design to guide students to think creatively in math; 9 ways to include gamification in learning design; an infographic; and employee engagement through gamification. Continue reading What’s up #7
PBS: Points, Badges and Leaderboards. It is considered to be the basic trio – however not enough itself – in every gamification system.