Engineering Cathartic Experiences with Game Mechanics: Brenda Romero

As topics go, it hardly gets more serious than the holocaust, or slavery, or racism. And you’d think there could hardly be a list of subjects less suited to games, traditionally associated with fun and enjoyment. Meet award-winning game designer Brenda Romero, pioneer of serious board games tackling difficult and painful subjects and using game mechanics to capture and expose the systems underlying human-on-human conflict and violence. Continue reading Engineering Cathartic Experiences with Game Mechanics: Brenda Romero