15 Examples of City Gamification that are NOT Pokémon GO

UN Habitat called it the ‘urban century’ – by 2050, 70% of the world’s population will be concentrated in cities, from  2% at the beginning of the 19th, and 10% at the beginning of the 20th century. This puts immense pressure on urban infrastructure and planning, and many of the problems cannot be tackled without citizen participation, input, and commitment. All city administration eyes now seem to be on Pokémon GO. The mind-boggling success of this augmented reality game has propelled gamification to the top of  urban planning agendas. Continue reading 15 Examples of City Gamification that are NOT Pokémon GO