Games That Make Us Cry: That Dragon, Cancer and Life Is Strange Awarded at 2016 Games for Change Festival

 

Back in 2004, Steven Spielberg famously threw down the gauntlet on video games: “I think the real indicator [that games have become a storytelling art form] will be when somebody confesses that they cried at level 17.” Among this year’s Games for Change Festival award winners are two projects that certainly rise up to the challenge: That Dragon, Cancer and Life Is Strange. Continue reading Games That Make Us Cry: That Dragon, Cancer and Life Is Strange Awarded at 2016 Games for Change Festival

Why Player Types Matter in Gamification

Tell me how you behave in a dungeon and I’ll tell you who you are. I’ll tell you what you like. And also how you want to be rewarded.
We all belong to categories: man or woman, tall or short, blond or dark-haired… And when it comes to games, we also follow some patterns.
During a gamification process, knowing your target audience and how they behave will allow you to understand what they expect. Continue reading Why Player Types Matter in Gamification