In gamification news: the top 9 gamification elements of a top gamifier; the scientific foundation of another top gamifier’s framework; the gamification of a news item; a good reminder on how to succeed in gamified corporate learning; 5 gamified components for your app; and the question of the week: Why should young researchers push for gamification?
- Target Gamification – My Top 9 Gamification Elements
Target #Gamification – My Top 9 Gamification Elements
Via @daveragehttps://t.co/wK9pP35QLO pic.twitter.com/33QWGwzSsh— Megamification (@megamification) August 25, 2016
- The Scientific Foundations of the Octalysis Framework
The Scientific Foundations of the #Octalysis Framework
By @jorisbeerda1https://t.co/pwglN7wktY#gamification pic.twitter.com/gskUNTM6U4— Megamification (@megamification) August 25, 2016
- Can You Beat Usain Bolt Out of the Blocks?
Can You Beat Usain Bolt Out of the Blocks?
A news item #gamification.
Via @nytimeshttps://t.co/Dofvvxva55 pic.twitter.com/CkPubaO7pr— Megamification (@megamification) August 25, 2016
- Why should young researchers push for gamification?
Why should young researchers push for #gamification?
Via @northstarlondonhttps://t.co/4l40GcuS7N— Megamification (@megamification) August 25, 2016
- Things You Should Know to Succeed at Gamification for Corporate Learning
What You Should Know to Succeed at #Gamification for #Corporate #Learning
By @SHIFTelearninghttps://t.co/8ErKs0tXqY pic.twitter.com/l7FF85iTVW— Megamification (@megamification) August 25, 2016
- Five Critical Gamification Components Essential to Any App
Five Critical #Gamification Components Essential to Any App
Via @netsolutionshttps://t.co/2KObjC8nYH pic.twitter.com/la38nuFlY0— Megamification (@megamification) August 25, 2016