This week in gamification news: 6 tips for short term gamification, 4 ways gamification helps cybersecurity, tech that makes learning addictive, wearables that help people recover after a stroke, and the question: has gamification gone too far?
- 6 Tips for Short Term Gamification
6 Tips for Short Term #Gamification
Via @daveragehttps://t.co/ebcYAYV3bd pic.twitter.com/S79txBixhK— Megamification (@megamification) June 24, 2016
- Has Gamification Gone Too Far?
Has #Gamification Gone Too Far?
Via @singularityhubhttps://t.co/hEzBD1p5rU pic.twitter.com/SsD4CAOjPU— Megamification (@megamification) June 24, 2016
- 4 ways gamification is advancing cybersecurity
4 ways #gamification is advancing #cybersecurity
Via @TheNextWebhttps://t.co/wzKhijrC5a pic.twitter.com/q5dfBFEnHF— Megamification (@megamification) June 24, 2016
- These wearables ‘gamify’ rehab after a stroke
These wearables ‘gamify’ rehab after a stroke
Via @FuturityNewshttps://t.co/Fkn0UcoKB3 pic.twitter.com/AgCDVVZ4A6— Megamification (@megamification) June 24, 2016
- This Is the Tech That Will Make Learning as Addictive as Video Games
This Tech Will Make #Learning as Addictive as Video Games
By @PeterDiamandis on @singularityhubhttps://t.co/VXc4kFQ1S9#Gamification— Megamification (@megamification) June 24, 2016