As highlighted in a Business Insider Intelligence report, the gamification market has grown from an estimated $400 m in 2013 to $2.8 billion in 2016. This week’s selected recent articles take a closer look at the use of gamification and games as behavioral assessment and sourcing/filtering tools in unbiased, skill-based recruiting worthy of the 21st century.
“It’s time to harness the power of new technologies to bring career assessment and hiring into the 21st century.”
Frida Polli, Founder and CEO, Pymetrics and Barbara Marder, Senior Partner and the Global Innovation Leader, Mercer in World Economic Forum
“In the 21st century, we hope to say farewell to pedigree and usher in an era of skill-based recruiting.”
CodeFights Founder and CEO Tigran Sloyan
- Want the perfect job in a fair & diverse workplace?
Want the perfect job in a fair & diverse workplace? via @wef @Pymetrics @MercerMatch https://t.co/8ONEvWy1O5#gamification #HR #recruitment
— Megamification (@megamification) October 20, 2016
- Can playing games help you get a job and save more?
Can playing games help you get a job and save more?
Via @BBCNewshttps://t.co/C8EPdIHuzv#gamification #HR #recruitment— Megamification (@megamification) October 20, 2016
- A Video Game That Slays Hiring Bias And Airdrops You Into The Right Job?
A Video Game That Slays Hiring Bias And Airdrops You Into The Right Job? @FastCompany @Scoutible https://t.co/8pzTHtDHu2#gamification #HR
— Megamification (@megamification) October 20, 2016
- The hiring game
The hiring game
via @techcrunch https://t.co/hGDYyjqn17 #gamification #HR #recruitment— Megamification (@megamification) October 20, 2016
- Gamification market estimated at $2.8 million in 2016
#Gamification market estimated at $2.8 million in 2016, via @SAIhttps://t.co/SLPHwCAYhq
— Megamification (@megamification) October 20, 2016
Featured image: TechCrunch