
This week’s diverse sample of news and articles reflects the variety of useful applications of gamification itself. Topics range from cybersecurity training and retirement saving, through event and lifestyle gamification, to the basic mechanics driving gamification in the workplace.
Our highlighted quote is by Georgie Mann, Director of Green Hat People UK, a company that designs interactive experiences that enhance corporate communication and learning:
“Gamification taps into our love of competition and achievement. It is also about reward, giving us that feeling of satisfaction and happiness. It’s why playing games can be so compelling and so much fun. It doesn’t feel like work – unlike many meetings and events.”
- 10 Mechanics That Drive Gamification
10 Mechanics That Drive Gamificationhttps://t.co/6i86Br7m7L
via @NICELtd #employee #engagement #gamification— Megamification (@megamification) December 13, 2016
- Cybersecurity gamification: A shortcut to learning
Cybersecurity gamification: A shortcut to learning https://t.co/XhWt3yTVwW
via @helpnetsecurity #cybersecurity #gamification— Megamification (@megamification) December 13, 2016
- ‘Gamification taps into our love of competition and achievement’
'Gamification taps into our love of competition and achievement' https://t.co/NgH3TVDPhA
via @passle #content #marketing #gamification— Megamification (@megamification) December 13, 2016
- How To Gamify A Conference
How To Gamify A Conference https://t.co/kq3ulaxzpo
via @gamifiplus #event #gamification— Megamification (@megamification) December 13, 2016
- Playing games with pensions: Can gamification help boost retirement saving?
Playing games with pensions: Can gamification help boost retirement saving? https://t.co/jRHg60xDYP
via @_moneymarketing #gamification— Megamification (@megamification) December 13, 2016
- 4 Ways That Gamification Can Change Your Life
4 Ways That Gamification Can Change Your Life https://t.co/xXXqfRn687
via @lifehackorg #lifestyle #gamification— Megamification (@megamification) December 13, 2016