What’s Up #26: Gamification for Health Promotion

How are game design elements being applied in healthcare to motivate take-up and sustain adherence to treatment programs? What are the most popular and effective gamification features and behaviour change techniques employed?
The latest What’s Up from megamification.com brings you a selection of recent publications in medical journals exploring these and other issues related to the current status, potential, and future of gamification for health promotion.
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Play and Learn Argumentation and Programming on Mars

In our first Gamification Goes to Space article, we told you about NASA’s gamified portal Be A Martian, dedicated to popularizing scientific space exploration and the potential of the human-robotic partnership. We now take a look at two other projects that use Mars as an immersive context for gamified learning in two very different skill areas – argumentation and programming.   Continue reading Play and Learn Argumentation and Programming on Mars

What’s up #9

What are the latest hot topics in gamification? Four ways to transform e-learning through gamification. Five misconceptions about gamification design. The use of gamification in banking and in call centers. And a useful reminder about emplyee engagement: gamification is a tool, not the whole toolbox! Continue reading What’s up #9

Why so serious? Because it’s fun!

Save the princess, slay the arch villain, explore the whole map… that’s all so commonplace. With the advance of gamification, we can use a game for many other purposes. Including serious stuff, in the manner of the aptly named “serious games”.

Continue reading Why so serious? Because it’s fun!